Chronophotography was developed, at the end of the nineteenth century by Marey, Demenÿ and later Gilbreth and used as a tool for investigating movement. At the beginning of the twentieth century chronophotography's potential as a research tool was ignored as aspects of chronophotography were developed into cinema. Now, in what many call the post-cinematic era1, artists and researchers are beginning to return to chronophotography to continue some of its unfinished stories. A chronophotograph contains information about interval, duration, speed and other derivatives of space and time. This information can and has been used to answer questions about motion and mechanical efficiency. In this paper I want to demonstrate how chronophotography can be used to better understand two of its descendents: animation and cinema. We are familiar with the evidence. In the cinema, we know that a sequence of still images is projected one after another onto a viewing screen. We also know that the differences between any two consecutive images must be small and that the sequence of images must be shown quite quickly. We might even know that this system works whether the images are recorded photographically, as in cinema, or hand-made by drawing or some other method, as in animation. What we do not know is how the system works. We can guess or use trial and error to determine how small the differences between consecutive images should be and how quickly the sequence of images must be shown. But, why does a sequence of still images appear to be a continuous moving image? The answer that is most often given (usually in the first chapter of film books, cinema books and animation books) is "Persistence of Vision". The idea is that the visual system retains each static image for a short time and so a rapid succession of slightly different still images will appear to be fused together into one continuous moving image. Persistence of vision exists. Persistence of vision is an accurate description of the effect we notice when a small bright light is rapidly moved about in a dark room or other relatively dark space. If the conditions are right, we will see this rapidly moving dot of light as a static line. Persistence of vision exists, but it is not the answer to our question. Indeed, persistence of vision and cinema are in opposition. We want to avoid persistence of vision if we want a sequence of still images to be seen as a continuous moving image, for if persistence of vision was involved in a sequence of rapidly changing images the images would intrude into one another and the highlights of the images would fuse into a number of static blurs. Because this, the wrong answer, has been repeated often and for many years it has reached the status of a myth and it persists because it is invoked without hesitation to answer the question: "how do animation and cinema produce the illusion of continuous motion?". I would argue that the correct answer to this question could inform the practice of filmmakers and animators and might even help to create new forms of practice. This paper will demonstrate that the correct answer to our question is to be found in two parts, in two neglected corners of chronophotography. The first part of our answer is prompted by an analysis of Marey's chronometric dial. This device appears in many of his chronophotographs and is clearly shown in Figure 1, a photograph of a chronophotographic recording session.
The chronometric dial is essentially a one-handed clock without any numbers. The hand is highly reflective, and so appears white in a monochrome photograph, and it is turned at a constant rate against a circular black velvet background. The clock's hand makes one complete revolution in 90 seconds and the circumference of the circular dial is divided into 18 equal sectors. This device was used by Marey to measure the duration of the intervals of time between successive positions of a moving object. So, a chronophotograph (such as Figure 1) will show several images of a moving object and several images of the clock's hand (this detail is shown in Figure 2). The images of the moving object will be various distances from each other and these distances are proportional to the space that the object has moved. The time taken to travel these distances is indicated by the angles in-between the corresponding positions of the images of the rotating clock hand. The device is useful for at least one other purpose. If the exposure is relatively long the image of the needle is blurred, as shown in Figure 3, and the extent of this blur is proportional to the duration of the exposure. In this way, the one chronophotograph has many uses. The continuous movement of the object is broken down into a number of images of the object in successive positions. The analytical use of chronophotography has been well documented, but the use of the chronometric dial to determine the speed and acceleration of a moving object has largely been overlooked.
Fig. 2 – Successive positions of the needle on the chronometric dial, measuring the intervals of time separating the successive exposures3
Fig. 4 – Successive positions of the second-hand of a 1 Hz clock
Fig. 5 – Successive positions of the second-hand of a 16 Hz clock
Fig. 6a – Graph of a low frequency (1 Hz) clock
Fig. 6b – Graph of a high frequency (16 Hz) clock
Fig. 6c – Part of Figure 6b enlarged (x 16)
Fig. 7 – Arthur Mason Worthington: "Splash of a ball"
Fig. 9 – Four generations of 'a glider'Frame rate (ƒ) x Spacing (λ) = s (speed of movement of an animated object) For a given frame rate, an animator would increase the spacing to increase the speed of movement of an animated object. If the frame rate were increased, then for a given speed of movement the animator could decrease the spacing. Of course increases in spacing and decreases in frame rate are limited by the need to retain smooth and continuous animation. If the spacing is too large or the frame rate too low then the animation becomes jumpy. We can now develop our earlier expression of this relationship. For any given speed of movement of an animated object when the frequency is higher and the spacing is smaller than our spatial and temporal acuity can resolve we see the gaps and the intermittent showing of the static frames as continuous and the movement as smooth. This, and not persistence of vision, explains why a sequence of still images appears to be a continuous moving image. Each of these, ‘continuity' and ‘motion', can be independent of each other. We can see continuity without, necessarily, seeing motion and we can see motion without, necessarily, seeing continuity. When they come together we can see continuous motion and we have the conditions for animation and cinema. Although continuity and motion can be independent of each other, our perceptual response and our tendency to make economic assumptions rely on each other. A faster frame rate gives the viewer, with a given temporal acuity, less time for consideration and so it is more likely that the economic assumptions will be made. If two images are presented side by side on a page (as in figures 7, 8, 9 and 10), a viewer has time to choose whether to see them as two images in a motion sequence or as something else. This choice is scarcely available when it is presented 24 times a second. Similarly, the economic assumptions make the temporal acuity more effective. That is, the threshold frame rate, at which the sequence of static images is seen as continuous motion, can be lower. The overlooking of gaps and our willingness to overlook substitutions can be exploited because we can use the gaps (when the lights are off) to change the picture (in one frame) for a slightly different picture (in the next frame). We see the intermittent signal as a continuous image because of the interaction between the frequency of the projected images (frame rate) and our perceptual acuity. When this is combined with our tendency to integrate a sequence of incrementally different pictures into one change or movement we have a continuous and changing image, a continuously moving image. In this paper I have sought to correct a faulty explanation of some basic aspects of the film and animation experience and to demonstrate the value of using chronophotography as a research tool for investigating space, time and movement. A large number of diverse aesthetic codes and strategies are used within visual art to represent and construct our experiences of space, time and movement. The ideas that inform the making and viewing of these works can be clustered under a number of key ideas. These ideas include simultaneity, duration, subjective time, objective time, the instant and pace. A small number of examples will illustrate the interrelationship between the works, the ideas that inform them and the use of particular technologies. In works such as Two Consciousness Projection(s) (Graham 1972) Dan Graham uses video to explore subjective time and the difference between time, as it is experienced, and immanent objective time. In this work, a performer is recorded whilst she is watching a monitor that shows her performance. A second performer, who is behind the camera, attempts to give an objective, distanced account of this performance. In a work such as Two Monitors and two Mirrors at opposite sides of a room (Graham 1975) Graham uses two cameras, two mirrors and time delays between the two monitors to show different modes of perception simultaneously and to bring out the discontinuity between different realities. Nam June Paik also manipulates time to show different concepts of time and uses technology that was new at the time to exploit the phenomenon of the simultaneity of different events taking place at different times in different places. In his Good Morning Mr Orwell (Paik 1984) Nam June Paik used a satellite link to present a number of artists who were performing in Paris and New York as if they were appearing live and together on 1 January 1984. Artists have used different strategies to force the viewer to experience time passing slowly. In Michael Snow's film Wavelength (Snow 1967) the camera takes a single uninterrupted 45-minute shot that slowly zooms in on a loft wall. Similarly, In Andy Warhol's film Empire (Warhol 1964) eight cameras record, in real time, nothing more than the light changing on the side of the Empire State Building. In both these films, processes that have no intrinsic interest cause the viewer to introject the passage of real time. In contrast, artists such as Goya and Monet have represented the experience of time moving rapidly in different ways. In Goya's Saturn devouring one of his children (Goya 1823) the indexical movement of the brush and the application of paint is used for the first time to express speed or the rapidity of movement. Saturn is the Roman name for the Greek God ‘Cronos' who is both the God of Chaos and of Time. If we consider Monet's works in series, such as his many paintings of Rouen Cathedral (Monet 1894), then we can see that he was attempting to paint a sequence of related instants of time. Particular codes had to be invented by Monet and other Impressionists because the act of painting a canvas clearly takes longer than the event that is being recorded. There are many events and processes that happen too quickly for the eye to see. At the end of the nineteenth century artists and inventors started to develop strategies and to use new technological methods such as photography and chronophotography to help them see, understand and represent these events and processes. Philosophers, such as Bergson, conceptualised new descriptions of time. Bergson reacted against a purely mechanical description of time in which time was merely a parameter that allowed trajectories to be plotted. Mechanical time was considered to be isomorphic to a straight line and the present is reduced to a point on this line. Bergson described a kind of time that was more than a border between the past and the future. He called this time Durée (Bergson 1889, pp 75-139). Durée is time as it is experienced and it enfolds both the memory of the past and the anticipation of the future. Bergson's ideas influenced Marey who captured time and movement by representing space-time as a continuum of overlapping images. Marey used technology that he invented to record successive moments. On some occasions he made sculptures that contain successive positions of an animal in movement. For example, in Flight of a Seagull (Marey 1887) the flying bird is shown as a long stretched-out composite of overlapping birds. These new ways of thinking about time were assimilated and condensed by writers, such as Gertrude Stein and Apollinaire, who filtered the ideas through to artists such as Picasso and the other Cubists. Two examples of the indirect use of Bergson's ideas are the Portrait of Wilhelm Uhde by Picasso (Picasso 1910) and The Watch by Gris (Gris 1912). The new visual codes were also directly used by Futurists such as Giacomo Balla in his Flight of a Swallow (Balla 1913). In turn, Bergson was himself influenced by Marey. In Creative Evolution (1907), he writes about Marey's instantaneous pictures of reality as it passes us by and he claims "the mechanisms of normal visual knowledge are by their very nature cinematic" (Bergson, 1907). These ideas are later developed by Deleuze in his Cinema 1, The Movement-Image who refers to Bergson and then writes "Not only is the instant a motionless section through movement; movement is a moving section through duration" (Deleuze 1983, pp. 13-18). The ambiguity that Deleuze describes brings this brief survey back to the starting point for my research. I have shown that we use chronophotography and animation as a metaphor for space, time and movement. A metaphor is a way of seeing one thing in terms of another. For example, time can be described as instants or planes of simultaneity and these can be likened to images in a chronophotographic sequence or single frames in an animation. If our understanding of these abstract ideas is based on a faulty understanding of animation, that is Persistence of Vision, our understanding will be faulty. I want to suggest that chronophotography can be used as a research tool that will enable us to better understand animation and I also want to suggest that a better understanding of animation will lead to a better understanding of space, time and movement. Paul St George is an artist who uses research of chronophotography and other late nineteenth-century visual practices to inform his work. Recent examples include the Telectroscope and the AHRC funded Chronocylography. He is also the editor of the imagetime series of books for the Wallflower Press. Paul is Principal Lecturer in Digital Art at London Metropolitan University.
Notes 1 Manovich has charted this story from the emergence of cinema to post-computer cinema in (Manovich 2001, p 296).
2 The image shows Marey's assistant and a recording session in Naples, 1890 and is published in (Marey 1894, p 51).
3 Image showing successive positions of the needle on a chronometric dial (Marey 1894, p 17).
4 Image showing Needle spinning around the chronometric dial (Marey 1894, p 15).
5 I have avoided using its familiar title, ‘Glider', because this title would suggest movement.
6 Braun shows how Muybridge used this technique to deceive his audience into believing that posed shots were part of a sequence. Later, the same tendency of viewers to make economic assumptions is used by Eisenstein to develop cinematic montage (Braun 1992, p 240 and text).
7 Movements, Female, Playing With A Ball (Muybridge 1886, Plate 299)
References
Balla, G. (1913), Volo di Rondini (Flight of the Swallows) [Painting]
Bergson, H. (1889), Essai sur les données immédiates de la conscience, Paris, Félix Alcan, (Time and Free Will: An Essay on the Immediate Data of Consciousness, Translated from French by Pogson, F L., New York: Harper & Row, 1960)
Bergson, H. (1907), L'Evolution créatrice, Paris, Félix Alcan, (Creative Evolution, Translated from French by Mitchell, A., New York: Henry Holt and Company, 1911)
Braun, M. (1992) Picturing Time: The work of Etienne-Jules Marey (1830-1904), Chicago: University of Chicago Press.
Deleuze, G. (1983), Cinéma 1, L'Image-mouvement, Les Éditions de Minuit, (Cinema 1, The Movement-Image, Translated from French by Tomlinson, H and Habberjam, B., University of Minnesota, 1983)
Goya, F. (1819 to 1823), Saturn Devouring his Children [Painting]
Graham, D. (1972) Two Consciousness Projection(s) [Video installation]
Graham, D. (1975) Two Monitors and two Mirrors at opposite sides of a room [Video installation]
Gris, J. (1912), The Watch (The Sherry Bottle) [Painting]
Manovich, L. (2001), ‘A Brief Archaeology of Moving Pictures' in Manovich, L., The Language of New Media, Cambridge: MIT Press
Marey, E-J. (1887), Vol du Goéland (Imbricated Phases of the Flight of the Seagull) [Sculpture]
Marey, E-J. (1894) Le Mouvement, Paris: Masson (Movement, Translated from French by Pritchard, E., London: William Heinemann, 1895)
Monet, C. (1894) Rouen Cathedral in Full Sunlight [Painting]
Muybridge, E. (1886) Animal Locomotion: An Electro-Photographic Investigation Of Consecutive Phases Of Animal Movements, Pennsylvania: University Of Pennsylvania, 1887
Paik, N J. (1984), Good Morning Mr Orwell [Satellite installation]
Picasso, P. (1910), Portrait of Wilhelm Uhde [Painting]
Snow, M. (1967), Wavelength [Film]
Warhol, A. (1964) Empire [Film]
Worthington, A M. (1865) Splash of a ball [Photographs] (Science & Society Picture Library) (With permission)
© Paul St. George
Edited by Nichola Dobson
Fig. 1 – Photography of the movement of a falling body
Fig. 3 – Needle spinning around the chronometric dial and measuring the duration of exposure
Fig. 8 – Translating pattern
Fig. 10 – Muybridge, Montage from three different photographic sessions